is_polygon_clockwise returns the opposite result

In Godot 4.2.2, the implementation of is_polygon_clockwise in Geometry2D treats the vertices as being in a space where the y-axis is positive in the up direction. This causes it to return the incorrect value for 2D games, since Godot treats the y-axis as being positive in the down direction.

I opened godotengine/godot#89635 to address this issue in the API.

I consider this issue to be a Godot crime.

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