A no signal player reached out to me recently to complain about areas that have windows being way too bright, and asking if there was a way to fix this.
Unfortunately, they experienced the issue on both their desktop and on their laptop. On one of their computers, they are running Windows 11 with an NVIDIA GeForce RTX 5050 and an Intel(R) Xeon(R) W-2145.
I haven't heard about the issue from anyone else so I'm inclined to believe that it's likely that it's either a problem in the engine or a graphics driver bug. The screenshot looked like a problem with the SDFGI lighting, as if the lighting passes were accumulated constantly, reminding me of godotengine/godot#55322. But this isn't the issue, because it happens immediately for this player. A cursory search also brings up godotengine/godot#86833.
I asked them to render with GL compatability.
They are running through Steam, so I asked them to
change the launch options to this:
%COMMAND% --rendering-method gl_compatibility.
This did work, but it made some areas of the game
too dark.