Working on Fishy Facts on stream today:
- Copied TODOs from 20260609192926
- Focusing on implementing the dialog scene today.
Looking at possible dialog frameworks to use:
- The two "big" ones that I know:
- Dialogic https://dialogic.pro/
- Dialogue Manager https://dialogue.nathanhoad.net/
- New ones to consider:
- Sprouty Dialogs https://store.godotengine.org/asset/sprouty-labs/sprouty-dialogs/
- Dialogue Engine https://store.godotengine.org/asset/rubonnek/dialogue-engine/
- Aravox https://store.godotengine.org/asset/aravix/aravox/
- Dialog Editor https://store.godotengine.org/asset/hutia-games/dialog-editor/
- MadTalk https://godotengine.org/asset-library/asset/3968
- Dialog System Addon https://godotengine.org/asset-library/asset/4854
- I don't really want to use Dialogue Manager, even though I think it would work for what I want to do, because I don't like the syntax and the way it does translations.
- For this project, I want a linear dialog with nice text effects - no branching or variation in the dialog.
- I think all of the aforementioned libraries are either too heavy or too immature for what I want to implement, so I think I'll just go with an array of objects.
TODO:
- Common pain points:
- Stage Select
- Level Select
- Visual novel mode
- Collectibles
- Ending screen
For later: