Other thoughts I had about 202606060020:
- I probably didn't record the number of plays correctly, because I got distracted frequently.
- I think I need to change how the border works
- There's a few related factors:
- People want to be able to swap tiles but I
disabled that because there wasn't an obvious way
for how to deal with returning a piece from the hand
to the original position on the board.
- Originally, I was thinking that I'd have to remember how to return all the pieces moved in a chain of swapping moves to their original position, but I think a better solution would be to return the swapped piece back to your hand first before putting them back in the original position. This would let you step back your actions instead of having all of them happen all at once.
- Puzzles with only one empty space feel too much like sliding block puzzles, in the sense that you tend to focus more on the tedium of how to execute something rather than figuring out a puzzle.
- I want the puzzles to have multiple solutions, with you getting a different score based on how small the puzzle is.
- The puzzle feels more open to interpretation if you had a bunch of pieces to choose from, and you were allowed to use as any of them or as few of them as you liked.
- People want to be able to swap tiles but I
disabled that because there wasn't an obvious way
for how to deal with returning a piece from the hand
to the original position on the board.
- I could either:
- Remove the border mechanic entirely.
- Keep the border, allow pieces to be laid anywhere on the board, but only accept solutions that are within the border.
- The easiest thing to do, in anticipation of adding a scoring mechanic based on solution size, is to remove the border mechanic entirely.
- There's a few related factors:
- I need two separate puzzles that make it super obvious the extra tile and extra path mechanic exists.