Transcribing my notes from the MADE First Friday event earlier tonight.
Plays: 14
- Show invalid placement icon
- icons on leaks
- remember selected puzzle in selection
- box level is good
- 4th player was colorblind, need to put the shapes in
- people learn extra mechanic late, might need more tutorialization, or extra needs to be earlier
- people really want shape preview
- unity puzzle is a bit boring, too easy, people find "H" result easily
- people like not using all the tiles
- unity does a good job teaching though
- need more than 1 empty space probably
- important for puzzles:
- speed between knowing the answer and doing it
- speed at which ideas can be tested
- show which individual colors are happy
- maybe being in the border is just another condition
- extra puzzle should be simpler, too much noise
- change pool 6 so it needs translation
- someone commented on how the game has no dopamine and how that is good because it strips it down to the core, to see if it is good
- people hate not being able to swap
- underpass doesn't require underpass tile
- puzzle should not be solved if you are holding a piece
- people get a lot more interested with multiple tiles