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Transcribing my notes from the MADE First Friday event earlier tonight.


Plays: 14

  • Show invalid placement icon
  • icons on leaks
  • remember selected puzzle in selection
  • box level is good
  • 4th player was colorblind, need to put the shapes in
  • people learn extra mechanic late, might need more tutorialization, or extra needs to be earlier
  • people really want shape preview
  • unity puzzle is a bit boring, too easy, people find "H" result easily
  • people like not using all the tiles
  • unity does a good job teaching though
  • need more than 1 empty space probably
  • important for puzzles:
    • speed between knowing the answer and doing it
    • speed at which ideas can be tested
  • show which individual colors are happy
  • maybe being in the border is just another condition
  • extra puzzle should be simpler, too much noise
  • change pool 6 so it needs translation
  • someone commented on how the game has no dopamine and how that is good because it strips it down to the core, to see if it is good
  • people hate not being able to swap
  • underpass doesn't require underpass tile
  • puzzle should not be solved if you are holding a piece
  • people get a lot more interested with multiple tiles

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