At the 4th annual ATX GameMakers showcase at Valhalla showing no signal. This is the first event where the game is playable with controller, so I have it on the Steam Deck for demoing.

Players: 17 Finished: 1

Things I need to fix (might already have these TODOs, but wrote them down anyway just in case i missed them before):

  • Add a way to invoke the hint button on con
  • Hover state should go away when mouse is hidden or captured
  • Don’t recreate objects in chat log when drive is decrypted
  • Add a button for next/previous drive when mounting drives
  • Add support for map, notes, reset camera
  • Sensitivity range goes too high and mot enough detail for lower values
  • Sensitivity setting is unreadable at small values
  • Add gyro control support
  • Wire in comms is null
  • Right click after removing broken drive?
  • Up/down in chat log needs to work with both analog and dpad
  • Make the entire drive bay clickable so it is easier to click on for controller and touch inputs
  • Right click and escape dont work on title screen
  • Don’t use mouse warp by default, becuase of Wayland
  • Let zoom out work for exiting screen
  • maybe use dpad for moving circuits in puzzle?
  • Change “editing card” to “card corrected” in card writer
  • Panning doesn’t close popup
  • Add card writer program name when editing cards
  • Add visual reboot notice when reactor is restarting