At the 4th annual ATX GameMakers showcase at Valhalla showing no signal. This is the first event where the game is playable with controller, so I have it on the Steam Deck for demoing.
Players: 17 Finished: 1
Things I need to fix (might already have these TODOs, but wrote them down anyway just in case i missed them before):
- Add a way to invoke the hint button on con
- Hover state should go away when mouse is hidden or captured
- Don’t recreate objects in chat log when drive is decrypted
- Add a button for next/previous drive when mounting drives
- Add support for map, notes, reset camera
- Sensitivity range goes too high and mot enough detail for lower values
- Sensitivity setting is unreadable at small values
- Add gyro control support
- Wire in comms is null
- Right click after removing broken drive?
- Up/down in chat log needs to work with both analog and dpad
- Make the entire drive bay clickable so it is easier to click on for controller and touch inputs
- Right click and escape dont work on title screen
- Don’t use mouse warp by default, becuase of Wayland
- Let zoom out work for exiting screen
- maybe use dpad for moving circuits in puzzle?
- Change “editing card” to “card corrected” in card writer
- Panning doesn’t close popup
- Add card writer program name when editing cards
- Add visual reboot notice when reactor is restarting