Working on no signal offline:
- Copied TODOs from 20241217163058
TODO:
- Add FOV setting
- Add a way to take notes in-game
- Verify that all key items are in the Beacon group
- i forgot to include neveah’s thrust calculation for the probe in the office and as a requirement in the EVA
- Add keyboard controls for chat log
- #34 Add input remapping support
- #43 Add option to toggle look and orbit controls
Sounds:
- Thruster pickup sound
- probe assembly sounds
- Add dripping sounds to bathroom
- Add audio when hovering over door or keypad https://steamcommunity.com/app/2840590/discussions/0/6857382246109938235/
Content:
- Add all quest-critical items to hint system (like probe parts)
- Add more shark plushies
- Add shark plushie collection spot in Naoko’s room
- Add chess game
- Add more dialog to work rooms
- Add more puzzles to work rooms
- Add ability to slide circuit buttons
- Add clue to office about which lab the lockbox is in
- Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244
- Add a clue to tell the player where to go after the communications room
- Make the reactor sliding puzzle brighter or more noticeable
- Make toilets flushable
- Add a hint somewhere that all of the sequences are the same on all of the cards
- Add a paper slip showing all of the card sequence roots
Unsure:
- People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them?
- Add a map button
- #15 Add OCR for handwritten notes
- #16 Item highlight assist mode
- #44 Controller support
- I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette.
- Add gamma control so that players can adjust brightness
- Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
- Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.
- Pivot camera to look at hint bubble?
- Auto-select first empty slot when clicking on drive bays
- Add previews to audio settings
- Show button on screen when in stair or door region