While working on no signal (see 20240801222015), I was trying to figure out how to determine if a face is a backface or not in a shader. Apparently, there’s a built-in that you can use called FRONT_FACING
(see godotengine/godot#42411)
While working on no signal (see 20240801222015), I was trying to figure out how to determine if a face is a backface or not in a shader. Apparently, there’s a built-in that you can use called FRONT_FACING
(see godotengine/godot#42411)