no signal stream 106:

  • There’s an unlabeled drive in the storage room, but as it turns out the drive isn’t unlabeled; it’s just so bright that the lighting makes it seem like the label is completely white.
  • Tanuki added the cupola scene!
  • There’s a shader built-in that you can use called FRONT_FACING to check if a face is a backface or not. (20240802190401)

docket:

  • Implement nicer click UI for card code
  • Add an animation which verifies that the card is in a valid state. We dynamically create the UI elements, so setting up an animation player sounds quite difficult. Instead, I added a visual indication that the sequence is correct as well as a sound effect that plays when the sequence is correct.
  • Limit the camera to the bounds of the level
  • Add a button to see all of the camera controls
  • Add a button to reset the camera
  • Add sounds for when chats are downloaded. Tried implementing a sound for the download bar filling in, but none of them sound right, probably because most operating systems and programs never do this.
  • Add sound for when radar detects no items left
  • Arm screen has the wrong proportions
  • Add a button to turn on the beacon circuit, so that it matches what you have to do in the reactor room
  • Make sure that clicking on the screen retains focus in the card writer screen
  • Make the back faces of geometry black I didn’t like this when implemented, because it caused z-fighting issues with geometry placed directly ontop of a surface and it made it easy to get lost moving the camera if it happened to clip into geometry as the screen could suddenly turn black.
  • Unmount doesn’t say what drive you are unmounting
  • A drive in the storage room is unlabeled
  • Say “other columns in sequence a” in yuri dialog
  • Add a hint about how the digits are added in the 7 note
  • Add a note that the checksum also includes the index number
  • Fix grammatical mistakes in copy (we will all be we’ll all be, for stm send a for stm to send a, you’re going to find ourselves you’re going to find yourselves)