While working on Ultraprocessor Ribbon, some team
                    members couldn't load .blend files and
                    others could despite everyone having set the
                    filesystem/import/blender/blender3_path
                    editor setting. This caused Godot 4.2.2 to complain
                    that the blender scene and any scenes containing
                    blender scenes were invalid or corrupt.
As it turns out, when you set this property using
                    Godot's file manager and you select the blender
                    executable, Godot automatically sets the path to the
                    folder containing the executable. For example, if
                    Blender is installed at /bin/blender,
                    Godot will set the path to /bin.
However, some on the DemureSoft team had typed
                    the path directly into the text field, setting it to
                    the path including the name of the executable. On
                    other words, they entered the value
                    /bin/blender for the
                    filesystem/import/blender/blender3_path
                    setting. The import issues were resolved after
                    changing the value to /bin and
                    reloading the project.