Apparently, I was incorrect in 20240530172341 when I assumed that changing the text in a rich text label does not cause lag for the Godot GUI lags on tree change issue.

For some of the corrupted UI in the game, whenever I changed the text of a RichTextLabel to a corrupted version on the fly a significant lag spike would happen. The solution is to have two RichTextLabels with different contents and toggle the visibility instead.