stream 87 of no signal:

  • https://vods.exodrifter.space/2024/06/04/1403
  • Add chat logs made after writing 20240603170733 to the game and reworked the drive item locations.
  • Fixed an issue where overlapping screen shaders were not all being applied (20240604154022)
  • Learned about the 52 Hz whale call today, also known as “52 Blue”. We should add this to the game as one of the signals.
  • Fixed fuse boxes setting the colors of other fuse boxes on accident because they were duplicated from existing fuse boxes: 20240604191544
  • Fixed another bug related to the user being able to eject the drive when they should not be able to.
  • Fixed another bug related to the Godot GUI lagging on tree change issue: 20240604190518
  • Unfortunately, the game still lags when the UI is initialized and added to the tree. I’m guessing this is because when we add a bunch of nodes at once at runtime, we end up indirectly calling the expensive GUI layout functions multiple times. Instead, we should save the GUI to a scene file so it can be loaded (and thus skip the layout functions) at runtime.