stream 87 of no signal:
- https://vods.exodrifter.space/2024/06/04/1403
- Add chat logs made after writing 20240603170733 to the game and reworked the drive item locations.
- Fixed an issue where overlapping screen shaders were not all being applied (20240604154022)
- Learned about the 52 Hz whale call today, also known as “52 Blue”. We should add this to the game as one of the signals.
- https://www.pmel.noaa.gov/acoustics/whales/sounds/sounds_52blue.html
- “Unless otherwise noted (copyrighted material for example), information presented on the PMEL Acoustics Program webpage is considered public information and may be distributed freely. If you elect to use materials from this page, please cite NOAA PMEL Acoustics Program as the source, and include the appropriate URL of the page(s) from which the materials were taken. If you reproduce text, please cite the original contributing author and their affiliation.” - https://www.pmel.noaa.gov/acoustics/multimedia.html
- Fixed fuse boxes setting the colors of other fuse boxes on accident because they were duplicated from existing fuse boxes: 20240604191544
- Fixed another bug related to the user being able to eject the drive when they should not be able to.
- Fixed another bug related to the Godot GUI lagging on tree change issue: 20240604190518
- Unfortunately, the game still lags when the UI is initialized and added to the tree. I’m guessing this is because when we add a bunch of nodes at once at runtime, we end up indirectly calling the expensive GUI layout functions multiple times. Instead, we should save the GUI to a scene file so it can be loaded (and thus skip the layout functions) at runtime.