At the 3rd Annual GameMakers Showcase and Arcade.

Things to remember to do:

  • Drive bay lights should match computer UI
  • Elevator should not open unless power is provided
  • Fuse boxes need to be removed when picked up
  • Inserting a read drive into a partially complete drive bay completes it but does not eject the card
  • Extend drive slot trigger to light
  • Items are distance faded in inventory when popup is open
  • Zoom in on the note
  • Interactable items
  • Highlight interactable items on hover?
  • Allow click on any of the fuses
  • dont show the door before scanning is done
  • Add a hint about where the fuses are before storage room scan
  • People think it is an escape room game
  • Fade walls out
  • Remove choice in hollis drive
  • keep door popup open on success
  • Anchor is briefly visible in inventory on first open
  • Lock drives when read
  • Add back button to leave screen mode
  • Move rug dialog to later
  • Make all drive bays require all drives
  • Inserting a read drive to complete a computer can still be unmounted
  • Show in use dialog for locked cards
  • Escape key to leave screen
  • Right click to go back
  • Reverse drive numbers
  • You should be able to click on things when exiting screen view
  • Click/drag detection is a bit too sensitive for some people
  • People always try to interact with the kitbash assets
  • Put something in a box