Ava Pek (exodrifter)
Experienced Software Engineer with a demonstrated history of working in the software development industry and a Bachelor of Science focused in Computer Science from The University of Texas at Austin. Skilled in Godot, Unity3D, and Haskell. I promise I won’t alias all of your mutable buffers.
experience
Indie Game Developer February 2022 - Present
- I extensively develop games live on Twitch, where I’m currently working on no signal
- Self-published a game named Gender Dysphoria
- Worked with a publisher to make voluntary commitment
Software Developer - Flipstone May 2018 - October 2023
- Full-time professional Haskell and Purescript fullstack position.
- Led the design and development of a next-generation event-sourced shipment tracking architecture.
- Single-handedly built a unified REPL/demo/test framework for a $1M contract.
- Spearheaded the remediation of several simultaneous production incidents.
VR Developer - Fjord July 2015 - July 2017
- Sole developer for creating a performant CSG framework for a $1M mobile architecture visualization contract.
- Led the design and development of a real-time, high frequency data visualization application.
- Created a node graph editor and data processing framework to speed up development.
- Responsible for the maintenance of all internal virtual reality libraries.
SDE Intern - Microsoft June 2013 - September 2013
- Developed high performance mobile shaders for a driving game using ShaderLab.
Unity Intern - Chaotic Moon Studios January, 2015 - May 2015
- Responsible for continuing development of a fitness mobile application.
- Collaborated with third party contractors to coordinate server/client interaction.
Intern Undergrad Senior Analyst May 2012 - August 2012
- Created an extensible program to synchronize data between multiple bug trackers.
Tester - Twisted Pixel Games January 2012 - April 2012
- Performed quality assurance testing and regression tests for Ms. Splosion Man.
Intern - ABB May 2009 - August 2009
- Honestly I don’t even remember what I did.
education
Computer Science, Bachelor’s Degree - UT Austin 2011 - 2015
- President of the Electronic Game Developer Society
skills
Languages: Haskell, C#, Java, Purescript
Engines/Frameworks: Docker, Godot, Unity3D
Tools: Git, FL Studio