Singleton autoloads have an unknown type

In Godot, if you make a singleton autoload by autoloading a packed scene that has the script attached, the editor will not be able to determine the type of the autoload in GDScript

To workaround this problem, you will need to tell Godot the type of the autoload.

See: godotengine/godot#86300

I consider this issue to be a Godot crime.

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