Screen shaders don’t combine
Only the last screen shader in the tree will be used if multiple screen shaders are in the tree. In order to have multiple screen shaders overlaid on top of each other, a CanvasLayer
needs to be used.
For each screen shader, put it under a parent of type CanvasLayer
, and set the layer
property of the CanvasLayer
to the correct number such that the effects are in the desired order.