Cast shadows with invisible geometry
To cast shadows with an invisible geometry, you can use a MeshInstance3D
with the cast_shadow
property set to SHADOW_CASTING_SETTING_SHADOWS_ONLY
. 1
Things that won’t work:
- A mesh that has a transparent material assigned to it, as the shadow won’t work on transparent meshes. 1
- Changing the
VisualInstance3D
of your geometry to be on a different layer; the shadow will ignore the geometry. 1 - Changing
light_cull_mask
on theLight3D
; this only changes what surfaces the light appears on. 1