GPUParticles3D.color_ramp
doesn’t work
As of Godot 4.3.stable, color_ramp
will not have an effect unless the materials in the draw pass are configured correctly: 1
- For
BaseMaterial3D
,BaseMaterial3D.vertex_color_use_as_albedo
must be true. - For
ShaderMaterial
,ALBEDO *= COLOR.rgb
; must be inserted in the shader’sfragment()
function.