GPUParticles3D.color_ramp
doesn't work
As of Godot 4.3.stable, color_ramp
will not have an effect unless the materials in the
draw pass are configured correctly: 1
- For
BaseMaterial3D,BaseMaterial3D.vertex_color_use_as_albedomust be true. - For
ShaderMaterial,ALBEDO *= COLOR.rgb; must be inserted in the shader'sfragment()function.