Godot doesn't export dependencies
As of Godot 4.3,
                    Export selected scenes (and dependencies)
                    might make a non-working build because Godot doesn't
                    make a complete dependency graph. The following
                    dependencies will not be included: 1
- Localization files referenced by the
                    Localization > Translationssetting.
- .gdshaderincfiles that another GDShader would- #include.
- Resources that a script will
                    preloadand store in aconst.
- Custom classes only referenced by other scripts, such as classes that contain functions (static or not) that are referenced by other scripts and not used in a scene.
- Bus layout files referenced by the
                    audio/buses/default_bus_layoutsetting 2
These dependencies will also not be included, but I wouldn't expect Godot to handle these: 1
- Images embedded in RichTextLabelbbcode.
- Resources that are loaded during any execution path, including initialization.
- FileAccessdoes not work for- res://paths; use- ResourceLoaderinstead. I'm guessing this is because when the game is built, the game resources are now in the- .pckfile and there is no file system to navigate. 2