Cubemaps are not oriented consistently between rendering pipelines
If you try to create a cube map from images, like the code block below, you might find that images in the cubemap are not oriented correctly: 1
You might run into this problem because cubemaps do not render the same between Compatability (which uses OpenGL) and the Forward+ (which uses Vulkan) renderers. For more information, see godotengine/godot#85440. 1