Area2D
calls the body_entered signal multiple
times
In Godot, when calling reparent on a
Node2D, this will cause the
Area2D to call body_exited
immediately followed by body_entered.
For example, this pseudocode...
func _on_body_entered(body):
print("entered")
teleport()
func _on_body_exited(body):
print("exited")
func teleport():
print("reparent")
self.reparent( ... )
print("global position")
self.global_position = ......results in the following output:
entered
reparent
exited
entered
global position
reparent
global position
exited