Working on fishy facts offline:
- Copied TODOs from 20261020205653
- Worked on the game last night as well
- Finally wrote some code to add a full version string to the title screen
- Did some work on the dialog importer
- Fixed the map input bug earend ran into yesterday
- Finished my application to the Forward Thinking Showcase 2027 (Due Oct 31st). If I get in, I'll be on a timeline to make a game announcement trailer and set up the Steam Page.
- One of the big things I need to do is refactor
how the puzzle is implemented both for performance
and so i can take advantage of Godot's resource
system
- I want to reference other VN resources from the puzzle directly instead of by path
- This means I have to convert
Puzzleinto aResourcetype instead of aRefCountedtype - This means I have to convert
Matrixinto a value type instead of anObjecttype - Converting the
Matrixinto aVector3would probably help with safety, memory usage, and performance as well, due to the fact thatVector3is a value type and uses fewer integers. - The current solver is very complicated and does a lot of unnecessary work. I should simplify it and make it faster.
TODOs:
- Dialog
- Puzzle
- Tiles
- Touchpool
- Kelp Forest
- Stamp Rally