Working on fishy facts on stream:
- Copied TODOs from 20261014214933
- Level select has been completed.
- Need to focus on new map flow now.
- Managed to implement keyboard navigation for the map, but nothing I do feels quite "right". I think the problem is that I'm trying to use keyboard input to move the focus around when all of the connections between map icons are diagonal.
- I think the solution is to let the player control a character sprite that can move freely around on the map, which moves respective to how the camera is oriented.
- I'm disappointed that I didn't realize this need sooner. Considering how all modes of input would work when designing the wireframes -- and potentially making a small prototype of that interaction to see how it feels -- would have prevented this from happening.
- The path does help, however, with making the exhibits feel more orderly, by showing a the progression between levels.
TODOs:
- Dialog
- Puzzle
- Tiles
- Touchpool
- Kelp Forest
- Stamp Rally