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Working on fishy facts on stream:

  • Copied TODOs from 20261014214933
  • Level select has been completed.
  • Need to focus on new map flow now.
  • Managed to implement keyboard navigation for the map, but nothing I do feels quite "right". I think the problem is that I'm trying to use keyboard input to move the focus around when all of the connections between map icons are diagonal.
  • I think the solution is to let the player control a character sprite that can move freely around on the map, which moves respective to how the camera is oriented.
  • I'm disappointed that I didn't realize this need sooner. Considering how all modes of input would work when designing the wireframes -- and potentially making a small prototype of that interaction to see how it feels -- would have prevented this from happening.
  • The path does help, however, with making the exhibits feel more orderly, by showing a the progression between levels.

TODOs:

  • Dialog
  • Puzzle
  • Tiles
  • Touchpool
  • Kelp Forest
  • Stamp Rally

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backlinks: fishy facts

commit: a0fe30db