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At Kin-Yoobi Con in Union City

  • Plays: 15
  • I arrived on time for exhibitor setup but they are running behind on setup, so I have to wait.
  • The gaming consoles in the gaming area are being provided by Bay Area MADHouse, an fgc community that runs tournaments.
  • Got a good spot for the table, right next to both gaming and AA/Dealer's room
  • Player with carpal tunnel suggested using other analog stick for rotation
  • i think i need to fill in the gaps between pieces to make the shapes of larger pieces more evident
  • Player suggested showing the characters increasing their banter as you get closer to a solution, and/or interspersing dialog between the puzzles
  • Locked items should show unlocked icon so players know what is locked
  • Player suggested adding some ornament around the photos to reduce contrast between minimalist ui and photo
  • Move solution border below the pieces to avoid cutting the piece border
  • Player liked the first stub level because it felt like a good way to teach the different sizes. maybe i can add extra pieces to the beginning levels to help teach that and also prepare players for "extra"
  • "standalone" could maybe go earlier?
  • player suggested i make a transit-themed version of this game that is yuri and puzzle game
  • quite a few people are telling me that they aren't usually into puzzle games but they like this one. this happened yesterday too at let's glow
  • player suggested putting this game on mobile, said it could be a viral game like wordle or dont touch the grass. this same player also asked me if i would use AI to port my game to mobile (i politely said no and explained why).

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