Streaming DOSIMETER on Twitch today.
Rendering
Problem: I think the current rendering technique for DOSIMETER looks bad. I talked to Stayd about it, and we agreed that it's probably a skill issue. Today, my task is to do a small shader example so I can send it to Stayd and they can tell me what I did wrong.
The reason I have to do this now is because every time I open DOSIMETER and see that it looks like poop, I am less motivated to work on the project. I want to feel better whenever I open the project.
One of the major inspirations for aesthetic is Alter Ego music video and the games Journey and Manifold Garden.
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- Also added a noise texture to reduce color banding.
- This approach works with multiple sources of light, as Stayd suggested, which is good
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- I didn't actually like the Sobel outline effect that much, I don't think I should use it.
- The Alter Ego music video doesn't have an outline effect
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- Two lights, one directional, one omnidirectional
- Turned on a bunch of screen effects (Tonemap, SSR, SSAO, SSIL, Glow, Volumetric Fog)
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- This works really well! Easy to set up too, though it will need some automation during gameplay.
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- Not sure how Volumetric Fog screen effect works. Might require some research?
- Maybe we actually want shadow volumes?
- Increasing Volumetric Fog density seems to help create a sense of air/light volume, but then it washes out the image.
- Was not able to figure this out in a satisfying way. Maybe this is something Stayd can help out with?
Money
Problem: I don't make enough money to do this full time.
I would like to be doing indie game development full time. Thankfully, due to seasonal work, I've managed to increase my income enough so that I'm only running $500 short of breaking even every month. in the foreseeable short term.
Things I can do:
- Trying to find more work for upfront fee.
- This is entirely up to circumstance.
- Potentially getting more work of this kind soon, maybe.
- Working on other people's games for a split of
profits.
- Also up to circumstance.
- Typically, other indie projects don't have money as well, so this doesn't produce much money.
- Trying to get more Patrons
- Would be nice, but unsure how to increase
conversion
- Maybe release smaller yuri games that attract an
audience who want to see me do it more.
- Maybe I actually make the aquarium dating game
(working title Fish Factsination).
- Worked on this game literally yesterday, I will try to do this.
- Will work on it once a week on Tuesdays.
- Maybe I actually make the aquarium dating game
(working title Fish Factsination).
- Maybe release smaller yuri games that attract an
audience who want to see me do it more.
- However, plenty of ideas for increasing the
funnel
- Three streams every week, consistently
- One video every month, consistently
- More shorts, unsure how many of these I can do
- Newsletter, to reach people without the influence of The Algorithm.
- Would be nice, but unsure how to increase
conversion