no signal stream 181:
- Copied TODOs from 20250307052217
- Just trying to focus on getting controller support working before the ATX GameMakers showcase at Valhalla this weekend on Sunday and Monday. However, I’m running out of time and if I can’t finish support, I will make a build anyway with what’s currently available.
- Found out that
Control
s lose focus whenControl
s in otherViewport
s grab focus. 20250307184823
Tanuki:
- Add audio-locked box
- Articulate piano keys
- Decorate music room
- Separate toilet lever so it can be animated in Godot
- Fix Rubix cube UVs
- Make Naoko’s charm model
- Switch velcro mats to something more “traditional”?
- Bobby-fy
meeting-a plan
- Make models to fill drawers in medical room
- Make models to fill drawers in workshop
- Make ovens in kitchen open-able
- Starfish model
- Separate
sm_door_bathroom
door from frame so it can be animated in Godot
TODO:
- Add interaction with dialog reader for controller
- Add interaction with item pickup popup
- Add interaction with card writer buttons for controller
- Add interaction with fuse box for controller
- Add interaction with card reader buttons for controller
- Add interaction with safe for controller
- Add interaction with inventory
- Add joystick motion support for puzzle
- Activate hint system with controller?
- No noise for small fuse box?
- Bounds are being enforced incorrectly in comms? maybe using local instead of global
- Fix mount button not focused when auto selecting next
- Change puzzle arrow selection to prefer an arrow in the direction of input, and if there isn’t one then prioritize closest arrow
- Remember to use crosshair when last input was joystick
- Update input tutorial to show controller or mouse inputs
- Update puzzle hint to show controller inputs
- Ignore controller input when game isn’t focused? See godotengine/godot#16832,godotengine/godot#82965, and workaround in the official docs
Part Two:
- Make toilets flushable
- Implement Rubix cube
- Add poem song puzzle to music room
- Make doors in bathroom open
- Add starfish model to 2g (see
radio-a nevaeh
) - Music room is missing drive bay and dialog screen
- Add compliance decal to office
- Add decal that describes the Oberth effect
- Add decoy drive bays to gravity backup
- Add sliding puzzles to gravity backup
- Add cork board with clues in meeting room
Part Three:
- Add breathing sounds
- Dynamically change resolution of cinematic
- Add cables in EVA