no signal stream 169:

  • Copied TODOs from 20250127184748
  • It would have been nice if the assets were set up to have collision shapes on different layers (one for raycasting and another for movement collision, for example)

Tanuki:

  • Add audio-locked box
  • Articulate piano keys
  • Decorate music room
  • Separate toilet lever so it can be animated in Godot
  • Fix Rubix cube UVs

TODO:

  • Add previews to audio settings
  • #44 Controller support
  • Add gamma control so that players can adjust brightness
  • Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.

Part One:

  • Add a clue to tell the player where to go after the communications room Add maps instead
  • Add a map button

Part Two:

  • Add poem song puzzle to music room
  • Make toilets flushable
  • Implement Rubix cube
  • Add Naoko’s charm
  • Setup bounds on all rigs for each room

Part Three:

  • Capture mouse in FPS mode
  • Limit x rotation so that you cannot look directly up or down
  • Add overlay that has escape menu and no PGEIST HUD
  • Add crosshair
  • Add sprinting
  • Change crosshair when pointing at interactable
  • Add ability to move between scenes
  • Add ability to interact with puzzles and screens
  • Add ability to pick up items
  • Delete all items when transitioning to part three
  • Convert all of the simulated scenes to “real” scenes
  • Figure out a good way to use simple convex collision in real scenes Simplify collision in rooms by adding more convex colliders
  • Break door leading to common area
  • Add Ring EVA Room
  • Update level mapping to include new real levels
  • Add footstep sounds
  • Add breathing sounds

Unsure:

  • #15 Add OCR for handwritten notes
  • Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading. In playtesting, people seem to generally be able to figure things out.
  • Auto-select first empty slot when clicking on drive bays In playtesting, people generally figure out what to click on and when I tried to implement this before, I felt that it made it too easy to click on the drive bay.
  • Show button on screen when camera is in stair or door region Playtesters click on the stairs now with the addition of the gradient to make it darker at the bottom.