no signal stream 169:
- Copied TODOs from 20250127184748
- It would have been nice if the assets were set up to have collision shapes on different layers (one for raycasting and another for movement collision, for example)
Tanuki:
- Add audio-locked box
- Articulate piano keys
- Decorate music room
- Separate toilet lever so it can be animated in Godot
- Fix Rubix cube UVs
TODO:
- Add previews to audio settings
- #44 Controller support
- Add gamma control so that players can adjust brightness
- Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
Part One:
-
Add a clue to tell the player where to go after the communications roomAdd maps instead - Add a map button
Part Two:
- Add poem song puzzle to music room
- Make toilets flushable
- Implement Rubix cube
- Add Naoko’s charm
- Setup bounds on all rigs for each room
Part Three:
- Capture mouse in FPS mode
- Limit x rotation so that you cannot look directly up or down
- Add overlay that has escape menu and no PGEIST HUD
- Add crosshair
- Add sprinting
- Change crosshair when pointing at interactable
- Add ability to move between scenes
- Add ability to interact with puzzles and screens
- Add ability to pick up items
- Delete all items when transitioning to part three
- Convert all of the simulated scenes to “real” scenes
-
Figure out a good way to use simple convex collision in real scenesSimplify collision in rooms by adding more convex colliders - Break door leading to common area
- Add Ring EVA Room
- Update level mapping to include new real levels
- Add footstep sounds
- Add breathing sounds
Unsure:
-
#15 Add OCR for handwritten notes -
Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.In playtesting, people seem to generally be able to figure things out. -
Auto-select first empty slot when clicking on drive baysIn playtesting, people generally figure out what to click on and when I tried to implement this before, I felt that it made it too easy to click on the drive bay. -
Show button on screen when camera is in stair or door regionPlaytesters click on the stairs now with the addition of the gradient to make it darker at the bottom.