In Godot 4.3 stable, you can read the default input configuration without loading it into the InputMap
by using the ProjectSettings
API.
Example:
var input_map: Dictionary = ProjectSettings.get_setting("input/ui_confirm", {})
In Godot 4.3 stable, you can read the default input configuration without loading it into the InputMap
by using the ProjectSettings
API.
Example:
var input_map: Dictionary = ProjectSettings.get_setting("input/ui_confirm", {})