no signal stream 159:

  • Copied TODOs from 20241224215037
  • Wow, it’s been almost a week since I last worked on the game.
  • The input remapping UI is kind of hard to read, RayMarch suggested adding lines between the sections which I think could help.

TODO:

  • Add lines to delineate sections in input remapping
  • Rename keybind button from “none” to “add” when there exists a keybinding
  • Add delete button so that backspace can be bound
  • Add description to input UI
  • Add look up/down/left/right controls
  • Add inventory button to input map
  • Update Rig controls to use input map
  • Add panning to input map
  • Update activity room to have a light on the circuit puzzle, or make the room brighter
  • Add keyboard controls for chat log
  • #43 Add option to toggle look and orbit controls

Sounds:

Content:

  • i forgot to include neveah’s thrust calculation for the probe in the office and as a requirement in the EVA
  • Add more shark plushies
  • Add shark plushie collection spot in Naoko’s room
  • Add chess game
  • Add more dialog to work rooms
  • Add more puzzles to work rooms
  • Add ability to slide circuit buttons
  • Add clue to office about which lab the lockbox is in
  • Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244
  • Add a clue to tell the player where to go after the communications room
  • Make the reactor sliding puzzle brighter or more noticeable
  • Make toilets flushable
  • Add a hint somewhere that all of the sequences are the same on all of the cards
  • Add a paper slip showing all of the card sequence roots

Unsure:

  • People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them?
  • Add a map button
  • #15 Add OCR for handwritten notes
  • #16 Item highlight assist mode
  • #44 Controller support
  • I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette.
  • Add gamma control so that players can adjust brightness
  • Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
  • Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.
  • Pivot camera to look at hint bubble? This would be disconcerting for players, i think, based on past playtests.
  • Auto-select first empty slot when clicking on drive bays
  • Add previews to audio settings
  • Show button on screen when camera is in stair or door region