no signal stream 155:

Work Area:

  • electric guitar and wood instrument missing labels in music room
  • radio lab has chopstick on floor that is not colored correctly
  • green room outer wall isn’t configured correctly
  • server room computer image is missing
  • Item view doesn’t close when clicking on screen in server room
  • make ambience in lower work hallway louder due to server room
  • make server room less loud (should be able to hear music)
  • Move holodeck label to working area
  • label work hallway rooms
  • gravity backup walls not configured correctly
  • item overlay doesn’t appear in gravity backup

Common Area:

  • meeting-a theories “anomaly” is misspelled
  • study-b alone, “Nevaeh” is misspelled Supposed to be Naoko, not Nevaeh
  • activity room work hallway door cover is not visible
  • painkiller bottle in restroom not colored correctly
  • kitchen lights are z-fighting
  • Disable collision shape in medbay inner door
  • common storage camera not far enough away from door
  • label items in medbay
  • label items in kitchen
  • label items in gym

Bedrooms:

  • 1a-a gravity has incorrect speaker
  • 1a-a work area has extra space in last message
  • 1g map doesn’t have item view component
  • 1g nightstand items are not labeled correctly
  • 1g-a item description is missing don’t remember what this is about
  • 1g-a time dialog “I” is not capitalized
  • 1g rug should be double-sided
  • 2e-a key missing word between “Did” and “manage”
  • 2f note under rug isn’t on the right rendering layer
  • 2g drawer collides with drive bay
  • 2g has duplicate door in hallway
  • bedroom cabinet sound might need to be cleaned up more

Cupola:

  • office card clue in 2g does not have corresponding card in 1a, maybe replace with the cupola card?
  • Use G or I in cupola card?
  • Connect cupola room

Item labeling:

  • label items in EVA
  • Inspecting FTL probe hull crashes the game
  • Some item labels and descriptions are <null> for some reason?

Content:

  • Add all quest-critical items to hint system (like probe parts)
  • Add more shark plushies
  • Add shark plushie collection spot in Naoko’s room
  • Add chess game
  • Add more dialog to work rooms
  • Add more puzzles to work rooms
  • Add ability to slide circuit buttons
  • Drop bobby’s secret room and the dialog hinting at it? Don’t think I have time to implement it. Not sure what to replace this with.
  • Add clue to office about which lab the lockbox is in
  • Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244
  • Add a clue to tell the player where to go after the communications room
  • Make the reactor sliding puzzle brighter or more noticeable
  • Add transparency to the lid of the fuse box or a note to help people find the fuses in the storage room
  • Make toilets flushable
  • Add a hint somewhere that all of the sequences are the same on all of the cards
  • Add a paper slip showing all of the card sequence roots

TODO:

  • Should not be able to open inventory with tab when pgeist circuit is broken
  • degauss effect only happens for one computer
  • Fade audio in and out when entering and exiting rooms
  • i forgot to include neveah’s thrust calculation for the probe in the office and as a requirement in the EVA
  • Lower safe volume?
  • Add keyboard controls for chat log
  • #34 Add input remapping support
  • #43 Add option to toggle look and orbit controls

Sounds:

Unsure:

  • People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them?
  • Add a map button
  • #15 Add OCR for handwritten notes
  • #16 Item highlight assist mode
  • #44 Controller support
  • I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette.
  • Add gamma control so that players can adjust brightness
  • Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
  • Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.
  • Pivot camera to look at hint bubble?
  • Auto-select first empty slot when clicking on drive bays
  • Add previews to audio settings
  • Show button on screen when in stair or door region