no signal stream 155:
- Copied TODOs from 20241208191843 and 20241209221757
Work Area:
- electric guitar and wood instrument missing labels in music room
- radio lab has chopstick on floor that is not colored correctly
- green room outer wall isn’t configured correctly
- server room computer image is missing
- Item view doesn’t close when clicking on screen in server room
- make ambience in lower work hallway louder due to server room
- make server room less loud (should be able to hear music)
- Move holodeck label to working area
- label work hallway rooms
- gravity backup walls not configured correctly
- item overlay doesn’t appear in gravity backup
Common Area:
- meeting-a theories “anomaly” is misspelled
-
study-b alone, “Nevaeh” is misspelledSupposed to be Naoko, not Nevaeh - activity room work hallway door cover is not visible
- painkiller bottle in restroom not colored correctly
- kitchen lights are z-fighting
- Disable collision shape in medbay inner door
- common storage camera not far enough away from door
- label items in medbay
- label items in kitchen
- label items in gym
Bedrooms:
- 1a-a gravity has incorrect speaker
- 1a-a work area has extra space in last message
- 1g map doesn’t have item view component
- 1g nightstand items are not labeled correctly
-
1g-a item description is missingdon’t remember what this is about - 1g-a time dialog “I” is not capitalized
- 1g rug should be double-sided
- 2e-a key missing word between “Did” and “manage”
- 2f note under rug isn’t on the right rendering layer
- 2g drawer collides with drive bay
- 2g has duplicate door in hallway
- bedroom cabinet sound might need to be cleaned up more
Cupola:
- office card clue in 2g does not have corresponding card in 1a, maybe replace with the cupola card?
- Use G or I in cupola card?
- Connect cupola room
Item labeling:
- label items in EVA
- Inspecting FTL probe hull crashes the game
- Some item labels and descriptions are
<null>
for some reason?
Content:
- Add all quest-critical items to hint system (like probe parts)
- Add more shark plushies
- Add shark plushie collection spot in Naoko’s room
- Add chess game
- Add more dialog to work rooms
- Add more puzzles to work rooms
- Add ability to slide circuit buttons
- Drop bobby’s secret room and the dialog hinting at it? Don’t think I have time to implement it. Not sure what to replace this with.
- Add clue to office about which lab the lockbox is in
- Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244
- Add a clue to tell the player where to go after the communications room
- Make the reactor sliding puzzle brighter or more noticeable
- Add transparency to the lid of the fuse box or a note to help people find the fuses in the storage room
- Make toilets flushable
- Add a hint somewhere that all of the sequences are the same on all of the cards
- Add a paper slip showing all of the card sequence roots
TODO:
- Should not be able to open inventory with tab when pgeist circuit is broken
- degauss effect only happens for one computer
- Fade audio in and out when entering and exiting rooms
- i forgot to include neveah’s thrust calculation for the probe in the office and as a requirement in the EVA
- Lower safe volume?
- Add keyboard controls for chat log
- #34 Add input remapping support
- #43 Add option to toggle look and orbit controls
Sounds:
-
sm_lab_counter
open/close - Add different audio for metal dust box
- Printing sound
-
sm_props_cart_metal_drawer
open/close - Cupboard open/close
- Key pickup
- Add dripping sounds to bathroom
- Add sounds to expert system login
- Add sounds to probe UI
- Add audio when hovering over door or keypad https://steamcommunity.com/app/2840590/discussions/0/6857382246109938235/
Unsure:
- People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them?
- Add a map button
- #15 Add OCR for handwritten notes
- #16 Item highlight assist mode
- #44 Controller support
- I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette.
- Add gamma control so that players can adjust brightness
- Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
- Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.
- Pivot camera to look at hint bubble?
- Auto-select first empty slot when clicking on drive bays
- Add previews to audio settings
- Show button on screen when in stair or door region