no signal stream 141:
- Copied TODOs from 20241111000155 and 20241111225500
Playtest feedback:
- Update playtester credits
- Activity notes don’t have the view component
- Update beds in bedrooms to not be attached to walls
- Change written 2C hint to show the number for sequence E
- Show picture of a fixed printer in printer UI
- 2e-a “key” dialog has incorrect speaker at beginning
- It’s possible to be out of fuses by the time you need a fuse for the work area shortcut
- It’s possible for the fuse button to be enabled even when there are no more fuses
-
Remove item wall hiding mechanicThis isn’t causing any issues right now and I don’t have to write any code interacting with it, so it’s not a great use of my time to do this refactor right now i think. - keep dorm room doors open
- Missing code hint given by 1a-a “code” dialog
- Organize inventory by adding filters, tabs, or sections
Waiting on Tanuki:
- Incomplete FTL Probe with separate hull and FTL drive models
- Card textures for EVA, Cupola, Dorm 2G
- Add a place to hook up the 3d printer wire
- A version of
sm_props_plastic_box_flat_a
with the lid separated, so I can add an opened fuse box on the floor in the common storage to hint at an extra fuse - Vessel model
- Note in Bobby’s room needs updated handwriting
-
sm_props_tvunit
,sm_props_cart_metal_drawer
don’t have separate doors
Sounds:
- Key pickup
- Add dripping sounds to bathroom
Bobby’s Quest:
- Drop bobby’s secret room and the dialog hinting at it? Don’t think I have time to implement it. Not sure what to replace this with.
Naoko’s Quest:
- Add FTL prototype in lockbox
- Add clue to office about which lab the lockbox is in
Improved clues:
- Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244
- Add a clue to tell the player where to go after the communications room
TODO:
- Added some missing animations
- Add a setting to disable mouse warp on edges, since it doesn’t work on Wayland.
- Add keyboard controls for chat log
- #15 Add OCR for handwritten notes
- #16 Item highlight assist mode
- #34 Add input remapping support
- #43 Add option to toggle look and orbit controls
- #44 Controller support
- I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette.
- Change sensitivity settings to use text input instead of sliders, or increase granularity to something impossibly annoying (might need to add something to increase how fast the slider moves if you hold down one direction), or show both a slider and a text box, or add a stateful toggle between text input and slider value
- Add way to reset setting to defaults
- People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them?
- Add version check to main menu
- Add save game selection to main menu
- Add z and c to rotate clockwise or counter-clockwise?
- Door sounds play on main menu when starting new game, i think because the save state is reset and that causes the doors to realize that they need to change to the closed state.
Unsure:
- Sometimes the anchor point is wrong when you select an item, not sure how to reproduce.
- Maybe we should color coordinate drives and computers? I didn’t like it when I did this before, but maybe I could approach the problem in a different way… Also, the colors would mostly be useful for people who don’t read but I’m designing a game that depends a lot on reading.
- Add audio when hovering over door or keypad https://steamcommunity.com/app/2840590/discussions/0/6857382246109938235/
- Pivot camera to look at hint bubble?
- Auto-select first empty slot when clicking on drive bays
- Add previews to audio settings
- Show button on screen when in stair or door region