no signal stream 107:

  • I’m running out time! 2D Con is in 21 days!
  • While writing the code for resetting the camera, I realized that doing so is not going to be as trivial as I would have liked. The camera is implemented like a state machine, with states that extend RefCounted. Originally, I was just going to store the original state of the camera by duplicating the intial state. However, you cannot duplicate RefCounted instances. Furthermore, changing the states to extend Resource still would not work, because many of the states use another class which extends RefCounted — and anything that is RefCounted cannot be exported and won’t be duplicated when the Resource is duplicated.

docket:

  • Update the credits to include new patrons and new playtesters
  • Limit the camera to the bounds of the level
  • Add a button to see all of the camera controls
  • Add a button to reset the camera
  • Add a button to turn on the beacon circuit, so that it matches what you have to do in the reactor room
  • Change thruster monitor to show data sendoff instead