Streamed voluntary commitment:
- Fixed some minor copy issues:
- “Want do you want to know” should be “What do you want to know” in Lemon dialog.
- “gourd” is not capitalized in Berry dialog.
- Fixed some warden character themes not looping.
- Added voice actors to credits.
- Couldn’t figure out why the current screen doesn’t change when the window is maximized or fullscreened when calling
window_set_current_screen
. Maybe there’s a bug in Godot? I wasn’t able to find any relevant open issues in the Godot GitHub repository. - Add “The End” scene instead of exiting game immediately when the game ends.
- Add new text speed setting.
- Fix tranquilium text effect never going away.