Streamed voluntary commitment:

  • Fixed some minor copy issues:
    • “Want do you want to know” should be “What do you want to know” in Lemon dialog.
    • “gourd” is not capitalized in Berry dialog.
  • Fixed some warden character themes not looping.
  • Added voice actors to credits.
  • Couldn’t figure out why the current screen doesn’t change when the window is maximized or fullscreened when calling window_set_current_screen. Maybe there’s a bug in Godot? I wasn’t able to find any relevant open issues in the Godot GitHub repository.
  • Add “The End” scene instead of exiting game immediately when the game ends.
  • Add new text speed setting.
  • Fix tranquilium text effect never going away.