Trying to figure out how to fix the lack of mipmaps on ViewportTexture
s in no signal in Godot 4.2.2. Unfortunately, it appears that Godot does not generate mipmaps at all:
Mipmaps aren’t generated for ViewportTexture, so I think this is expected.
There’s an open issue for the fact that the “generate mipmaps” setting is ignored for ViewportTexture
s in Godot 3 (godotengine/godot#23417) and there is no such setting in Godot 4.
Naively attempting to use Image
’s generate_mipmaps
function is much too slow as it makes the game’s framerate very choppy.