Trying to figure out how to fix the lack of
mipmaps on ViewportTexture
s in no
signal in Godot 4.2.2. Unfortunately, it
appears that Godot does not generate mipmaps at
all:
Mipmaps aren't generated for ViewportTexture, so I think this is expected.
There's an open issue for the fact that the
"generate mipmaps" setting is ignored for
ViewportTexture
s in Godot 3 (godotengine/godot#23417)
and there is no such setting in Godot 4.
Naively attempting to use Image
's
generate_mipmaps
function is much too
slow as it makes the game's framerate very
choppy.