Taking notes for lost contact playtests:
Bugs:
- disable elevator screen buttons when puzzle is incomplete
- Add clickable items to elevator room
- Elevator doesn’t go to correct camera in center
- Deselect item when panning
New features:
- Add HUD UI hint about current room and its status lost-contact#32
- Add blahaj counter on demo screen
Corruption/Decryption improvements:
- Add decryption cinematic lost-contact#33
- Add encryption key hints lost-contact#33
Bootup input:
- Slow down booting cinematic, or wait for player input
Computer input:
- Fix hover on next button
- Don’t allow click events when not focused on screen
- Computer scrollbar hitbox is off
- Implement button to turn off computer screen or play a degauss animation
Controls:
- Add mouse wheel sensitivity
- Need to add zoom control remapping lost-contact#34
Diagetic copy fixes:
- Rename broken drive copy on computer to say broken instead of corrupted.
- Empty drive copy is broken
- Commlink offline last incoming should have more 9s
- Update second computer screens to indicate that some operation needs to take place
Credits fixes:
- Add Patron credits
Item/dialog copy:
- Poltergeist dialog should say
3D
instead of3d
- Item description of tape is too large
- Keyword the dialog
- Add avatars to characters
Unsure how to address:
- Try to fix lighting in center when too far away
- center culling issue still looks bad
- Find a way to turn on the camera in the comms room