Taking notes for lost contact playtests:

Bugs:

  • disable elevator screen buttons when puzzle is incomplete
  • Add clickable items to elevator room
  • Elevator doesn’t go to correct camera in center
  • Deselect item when panning

New features:

  • Add HUD UI hint about current room and its status lost-contact#32
  • Add blahaj counter on demo screen

Corruption/Decryption improvements:

Bootup input:

  • Slow down booting cinematic, or wait for player input

Computer input:

  • Fix hover on next button
  • Don’t allow click events when not focused on screen
  • Computer scrollbar hitbox is off
  • Implement button to turn off computer screen or play a degauss animation

Controls:

  • Add mouse wheel sensitivity
  • Need to add zoom control remapping lost-contact#34

Diagetic copy fixes:

  • Rename broken drive copy on computer to say broken instead of corrupted.
  • Empty drive copy is broken
  • Commlink offline last incoming should have more 9s
  • Update second computer screens to indicate that some operation needs to take place

Credits fixes:

  • Add Patron credits

Item/dialog copy:

  • Poltergeist dialog should say 3D instead of 3d
  • Item description of tape is too large
  • Keyword the dialog
  • Add avatars to characters

Unsure how to address:

  • Try to fix lighting in center when too far away
  • center culling issue still looks bad
  • Find a way to turn on the camera in the comms room