I'm trying to debug why avoidance doesn't seem to work with Godot's 2D navigation tutorial example code.
ChotoTheBright
tried to recreate
the example in 3D as close as he could in short
order and noticed that the agents did avoid each
other, but their target was a moving player in
the game.
He suggested that I try moving the target
every frame, but that seems like a relatively
high cost test for me to do right now. I'm going
to familiarize myself with what the script is
doing first and read the documentation for
NavigationAgent2D
.