I’m trying to debug why avoidance doesn’t seem to work with Godot’s 2D navigation tutorial example code.

ChotoTheBright tried to recreate the example in 3D as close as he could in short order and noticed that the agents did avoid each other, but their target was a moving player in the game.

He suggested that I try moving the target every frame, but that seems like a relatively high cost test for me to do right now. I’m going to familiarize myself with what the script is doing first and read the documentation for NavigationAgent2D.