Godot’s 2D navigation tutorial ended abruptly, but resulted in an example that worked. I’ve edited the example a little so that there are two agents going to the same destination.
One agent starts off further behind the other, but has a much faster movement speed. However, this agent gets stuck behind the slower one. I’m guessing this is because the NavigationAgent2D
setting for avoidance is not turned on, but simply turning it on did not fix the issue. I also tried:
- Adjusting the
max_speed
property - Adjusting the
radius
property