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black hole shader in godot

The station in no signal to the bottom left under the accretion disk of a black hole along with a title drop in the bottom right which reads "no signal, days since last contact: 99999".

I finally finished porting a black hole shader to Godot!!!

A close up of black hole viewed from the side, rotated 57.5 degrees counter-clockwise and placed on the left.

Here's what it looks like running in the game:

https://clips.twitch.tv/TransparentDeterminedBisonCurseLit-nFwrJu302xaCqf-v

The shader was originally implemented by ebruneton in GLSL and Javascript. It took me quite a few attempts to port it over to Godot for my game, but I'm really happy with it c:

meta

tags: cohost, no-signal, godot

created: published: migrated:

crossposts: @ cohost!

commit: 75756f25