black hole shader in godot
I finally finished porting a black hole shader to Godot!!!
Here’s what it looks like running in the game:
https://clips.twitch.tv/TransparentDeterminedBisonCurseLit-nFwrJu302xaCqf-v
The shader was originally implemented by ebruneton in GLSL and Javascript. It took me quite a few attempts to port it over to Godot for my game, but I’m really happy with it c: