lost contact world building
About two weeks ago, I briefly mentioned that I’m using Obsidian as a world-building tool for a new game I’m working on called lost contact. I chose Obsidian for this task, as I’ve heard that people use it for TTRPG campaigns. And World Anvil, though powerful, seems too heavy relative to it’s benefit in my opinion.
We use it as you might expect for a typical wiki, with the prominent addition of the canvas feature. We’ve used it to create a timeline of events:
To create a mood board for the game:
And as a way to play the Microscope TTRPG (it was for work!!! promise!):
It’s been pretty nice to use it, as it allows us to arrange notes in 2D space but still get the power that Obsidian normally offers, with being able to link out to markdown files. For example, here’s one of the nodes in the timeline:
This node in the canvas is actually a whole markdown note, with its own links to other markdown notes. Adding it to the canvas allows us to order it in chronological order with other events, group them in interesting ways, and see how it relates to other notes that don’t represent chronological events.
It’s like having a conspiracy-laden wall of notes and connections, it’s great.