the recorded data animations
On today’s stream, I spent some time working on integrating a few animations into the recorded data to make the various scenes more interesting.
- I wrote a vertex shader for the grass to make them wiggle a bit.
- I integrated the Definitive Stylized Water asset and made one of them very wavy.
- I used a particle system to make it RAIN (I like rain)
Hopefully @Titanseek3r and I can finish this game soon!